Here's a neat blog I've never read: HighArka, on World Of Warcraft:
What we learn from WoW, and the greed system it created, was that the behavior of people within greed systems is not based on the need for resources. The modern science of economics has justified itself, since its inception, as studying how people manage scarce resources, yet in the real world--and in the virtual worlds of WoW and the many others like them--resource scarcities are artificial things, created in order to keep people frightened, belligerent, and running.
Similarly, in the "real" world, the scarcities that governments and their economists use to justify social divisions are artificial. The behavior of WoW players mimics that of real-world economics players as closely as does the behavior of Blizzard and those who manage the economies and resources of the real world. The release of new consumer goods; the subtle systematic encouragement of outsourced loyalties through formal and informal associations; the carefully timed provision of resources and technologies: all these things, and the public reaction to them, can be seen on a much faster scale in WoW.
We're looking at this particular dumb video game not because we want to decry how stupid and mean elites are, or even to chronicle some of the details of how they manipulate financial systems, "nations," and other groupings of resources and people. Those things are worthwhile to consider, but more interesting by far--particularly if you've already figured out the worldwide blood and money ruse--is the way in which people react to it. When WoW players, under zero real-world pressure whatsoever, and even contrary to their real-world success, completely of their own volition adore Blizzard and reinforce its policies, it gives us a vast, seemingly-non-intuitive insight into why they do pretty much the same thing in the real world--and why the elites do the same.
This seems awfully suggestive to me, but then I don't play computer games at all. Readers?